Configuring the pipeline¶
At this stage we already know enough things to detect a connected video display and to allocate generic buffers and frames. We just need to learn how to connect entities to build a pipeline and finally display something on the screen.
The whole source code can be found here.
We first need to find a primary plane and check the pixel formats it supports.
Then we need a Controller that can work with the plane (obtained with
planePossibleControllers). Finally we need to build the pipeline with code
similar to the following one:
assertLogShowErrorE "Config" <| withModeBlob card mode \modeBlobID -> configureGraphics card Commit EnableVSync EnableFullModeset do setConnectorSource conn ctrlID -- connector <-> controller setPlaneTarget plane ctrlID -- controller <-> plane setPlaneSource plane frame -- plane <-> frame -- sizes and mode setPlaneSize plane (frameWidth frame) (frameHeight frame) setPlaneSourceSize plane (frameWidth frame) (frameHeight frame) setMode ctrlID modeBlobID -- enable the controller enableController ctrlID True
We allocate a Mode blob on the graphic card with
withModeBlob. Then we use
configureGraphics to send a batch of commands to the chipset: the commands
will either all succeed or none of them will be applied (atomicity).
To test that a batch of commands is valid, you can pass
TestOnly instead of
Commit and check for errors.
You can allow or disallow a full mode-setting with
DisableFullModeset. A full mode-setting is costly so avoid it if you can
afford to run in a degraded mode for some time.
You can enable or disable vertical synchronization (VSYNC). It is recommended to enable it to avoid tearing and because some drivers seem to require it.
The example code should display the following pattern on the screen: